PRIMARY_CURSOR_COLOR, ///< name "primary-cursor-color", The color to apply to the primary cursor, type VECTOR4
SECONDARY_CURSOR_COLOR, ///< name "secondary-cursor-color", The color to apply to the secondary cursor, type VECTOR4
ENABLE_CURSOR_BLINK, ///< name "enable-cursor-blink", Whether the cursor should blink or not, type BOOLEAN
CURSOR_BLINK_INTERVAL, ///< name "cursor-blink-interval", The time interval between cursor on/off states, type FLOAT
CURSOR_BLINK_DURATION, ///< name "cursor-blink-duration", The cursor will stop blinking after this duration (if non-zero), type FLOAT
GRAB_HANDLE_IMAGE, ///< name "grab-handle-image", The image to display for grab handle, type STRING
PRIMARY_CURSOR_COLOR, ///< name "primary-cursor-color", The color to apply to the primary cursor, type VECTOR4
SECONDARY_CURSOR_COLOR, ///< name "secondary-cursor-color", The color to apply to the secondary cursor, type VECTOR4
ENABLE_CURSOR_BLINK, ///< name "enable-cursor-blink", Whether the cursor should blink or not, type BOOLEAN
CURSOR_BLINK_INTERVAL, ///< name "cursor-blink-interval", The time interval between cursor on/off states, type FLOAT
CURSOR_BLINK_DURATION, ///< name "cursor-blink-duration", The cursor will stop blinking after this duration (if non-zero), type FLOAT
GRAB_HANDLE_IMAGE, ///< name "grab-handle-image", The image to display for grab handle, type STRING