- LAYOUT_POSITION = ANIMATABLE_PROPERTY_START_INDEX, ///< Property, name "layoutPosition", type float
- SCROLL_SPEED, ///< Property, name "scrollSpeed", type float
- OVERSHOOT, ///< Property, name "overshoot", type float
- SCROLL_DIRECTION, ///< Property, name "scrollDirection", type Vector2
- LAYOUT_ORIENTATION, ///< Property, name "layoutOrientation", type integer
- SCROLL_CONTENT_SIZE ///< Property, name "scrollContentSize", type float
+ ///////////////////////////////////////////////////////////////////////////////
+ // Event side (non-animatable) properties
+ ///////////////////////////////////////////////////////////////////////////////
+
+ /**
+ * @brief The minimum swipe speed in pixels per second.
+ * @details Name "minimumSwipeSpeed", type Property::FLOAT.
+ * @SINCE_1_1.18
+ * @see SetMinimumSwipeSpeed()
+ */
+ MINIMUM_SWIPE_SPEED = PROPERTY_START_INDEX,
+
+ /**
+ * @brief The minimum swipe distance in actor coordinates.
+ * @details Name "minimumSwipeDistance", type Property::FLOAT.
+ * @SINCE_1_1.18
+ * @see SetMinimumSwipeDistance()
+ */
+ MINIMUM_SWIPE_DISTANCE,
+
+ /**
+ * @brief The step of scroll distance in actor coordinates for each wheel event received.
+ * @details Name "wheelScrollDistanceStep", type Property::FLOAT.
+ * @SINCE_1_1.18
+ * @see SetWheelScrollDistanceStep()
+ */
+ WHEEL_SCROLL_DISTANCE_STEP,
+
+ /**
+ * @brief Whether the animation for the layout to scroll to its anchor position after dragging or swiping is enabled.
+ * @details Name "snapToItemEnabled", type Property::BOOLEAN.
+ * @SINCE_1_1.18
+ * @see SetAnchoring()
+ */
+ SNAP_TO_ITEM_ENABLED,
+
+ /**
+ * @brief The interval between refreshes.
+ * @details Name "refreshInterval", type Property::FLOAT.
+ * @SINCE_1_1.18
+ * @see SetRefreshInterval()
+ */
+ REFRESH_INTERVAL,
+
+ /**
+ * @brief The layout used.
+ * @details Name "layout", type Property::ARRAY.
+ * @SINCE_1_2.60
+ * @see Dali::Toolkit::DefaultItemLayoutProperty
+ */
+ LAYOUT,
+
+ ///////////////////////////////////////////////////////////////////////////////
+ // Animatable Properties
+ ///////////////////////////////////////////////////////////////////////////////
+
+ /**
+ * @brief The current logical position within the layout.
+ * @details Name "layoutPosition", type Property::FLOAT.
+ * @SINCE_1_0.0
+ */
+ LAYOUT_POSITION = ANIMATABLE_PROPERTY_START_INDEX,
+
+ /**
+ * @brief The scrolling speed when playing the flick animation.
+ * @details Name "scrollSpeed", type Property::FLOAT.
+ * @SINCE_1_0.0
+ */
+ SCROLL_SPEED,
+
+ /**
+ * @brief The amount that we can scroll beyond the boundary.
+ * @details Name "overshoot", type Property::FLOAT.
+ * @SINCE_1_0.0
+ */
+ OVERSHOOT,
+
+ /**
+ * @brief The current scrolling direction.
+ * @details Name "scrollDirection", type Property::FLOAT.
+ * @SINCE_1_0.0
+ */
+ SCROLL_DIRECTION,
+
+ /**
+ * @brief The current orientation of the layout.
+ * @details Name "layoutOrientation", type Property::INTEGER.
+ * @SINCE_1_0.0
+ */
+ LAYOUT_ORIENTATION,
+
+ /**
+ * @brief The size of the content.
+ * @details Name "scrollContentSize", type Property::FLOAT.
+ * @SINCE_1_0.0
+ */
+ SCROLL_CONTENT_SIZE,