- Lerp( current, mWrapMe( current, offsetLayoutPosition, inputs[1]->GetFloat(), inputs[2]->GetVector3() ), weight );
+ if( !mInitialised )
+ {
+ mInitialised = true;
+ mInitial = current;
+ }
+
+ Lerp( current, mInitial, mWrapMe( current, offsetLayoutPosition, inputs[1]->GetFloat(), inputs[2]->GetVector3() ), weight );