- * @brief Informs this control that its chosen focusable actor will be focused.
- *
- * This allows the application to preform any actions if wishes
- * before the focus is actually moved to the chosen actor.
- *
- * @param[in] commitedFocusableActor The commited focusable actor.
- */
- virtual void OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor);
-
- /**
- * @brief Emits KeyInputFocusGained signal if true else emits KeyInputFocusLost signal
- *
- * Should be called last by the control after it acts on the Input Focus change.
- *
- * @param[in] focusGained True if gained, False if lost
- */
- void EmitKeyInputFocusSignal( bool focusGained );
-
- // Actions & Signals
-
- /**
- * @brief Performs actions as requested using the action name.
- *
- * @param[in] object The object on which to perform the action.
- * @param[in] actionName The action to perform.
- * @param[in] attributes The attributes with which to perfrom this action.
- * @return true if action has been accepted by this control