- // Note: This method will handle whether creation of the renderer is required.
- CreateClippingRenderer(*this);
+ case Actor::Property::CLIPPING_MODE:
+ {
+ if( Self().GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ))
+ {
+ // Note: This method will handle whether creation of the renderer is required.
+ CreateClippingRenderer( *this );
+ }
+ break;
+ }
+ case Actor::Property::VISIBLE:
+ {
+ if( Dali::Accessibility::IsUp() )
+ {
+ Dali::Accessibility::Accessible::Get(Self())->EmitVisible( Self().GetProperty( Actor::Property::VISIBLE ).Get<bool>() );
+ }
+ break;
+ }
+ case Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE:
+ {
+ if( Dali::Accessibility::IsUp() )
+ {
+ Dali::Accessibility::Accessible::Get(Self())->Emit( Dali::Accessibility::ObjectPropertyChangeEvent::ROLE );
+ }
+ break;
+ }