actor.SetZ( BACKGROUND_ACTOR_Z_POSITION );
Constraint constraint = Constraint::New<Vector3>( constrainingIndex,
actor.SetZ( BACKGROUND_ACTOR_Z_POSITION );
Constraint constraint = Constraint::New<Vector3>( constrainingIndex,
// Set the background actor before adding so that we do not inform deriving classes
background.actor = meshActor;
// Set the background actor before adding so that we do not inform deriving classes
background.actor = meshActor;
// Set the background actor before adding so that we do not inform derived classes
background.actor = imageActor;
// Set the background actor before adding so that we do not inform derived classes
background.actor = imageActor;