- // Note: This method will handle whether creation of the renderer is required.
- CreateClippingRenderer( *this );
+ case Actor::Property::CLIPPING_MODE:
+ {
+ if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
+ {
+ // Note: This method will handle whether creation of the renderer is required.
+ CreateClippingRenderer(*this);
+ }
+ break;
+ }
+ case Actor::Property::VISIBLE:
+ {
+ if(Dali::Accessibility::IsUp())
+ {
+ Dali::Accessibility::Accessible::Get(Self())->EmitVisible(Self().GetProperty(Actor::Property::VISIBLE).Get<bool>());
+ }
+ break;
+ }
+ case Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE:
+ {
+ if(Dali::Accessibility::IsUp())
+ {
+ Dali::Accessibility::Accessible::Get(Self())->Emit(Dali::Accessibility::ObjectPropertyChangeEvent::ROLE);
+ }
+ break;
+ }