-namespace Internal
-{
-
-class Control::Impl : public ConnectionTracker
-{
-public:
-
- // Construction & Destruction
- Impl(Control& controlImpl)
- : mControlImpl( controlImpl ),
- mState( Toolkit::DevelControl::NORMAL ),
- mSubStateName(""),
- mStyleName(""),
- mBackgroundColor(Color::TRANSPARENT),
- mStartingPinchScale( NULL ),
- mKeyEventSignal(),
- mPinchGestureDetector(),
- mPanGestureDetector(),
- mTapGestureDetector(),
- mLongPressGestureDetector(),
- mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
- mIsKeyboardNavigationSupported( false ),
- mIsKeyboardFocusGroup( false )
- {
- }
-
- ~Impl()
- {
- // All gesture detectors will be destroyed so no need to disconnect.
- delete mStartingPinchScale;
- }
-
- // Gesture Detection Methods
-
- void PinchDetected(Actor actor, const PinchGesture& pinch)
- {
- mControlImpl.OnPinch(pinch);
- }
-
- void PanDetected(Actor actor, const PanGesture& pan)
- {
- mControlImpl.OnPan(pan);
- }
-
- void TapDetected(Actor actor, const TapGesture& tap)
- {
- mControlImpl.OnTap(tap);
- }
-
- void LongPressDetected(Actor actor, const LongPressGesture& longPress)
- {
- mControlImpl.OnLongPress(longPress);
- }
-
- // Properties
-
- /**
- * Called when a property of an object of this type is set.
- * @param[in] object The object whose property is set.
- * @param[in] index The property index.
- * @param[in] value The new property value.
- */
- static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
- {
- Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
-
- if ( control )
- {
- Control& controlImpl( GetImplementation( control ) );
-
- switch ( index )
- {
- case Toolkit::Control::Property::STYLE_NAME:
- {
- controlImpl.SetStyleName( value.Get< std::string >() );
- break;
- }
-
- case Toolkit::DevelControl::Property::STATE:
- {
- bool withTransitions=true;
- const Property::Value* valuePtr=&value;
- Property::Map* map = value.GetMap();
- if(map)
- {
- Property::Value* value2 = map->Find("withTransitions");
- if( value2 )
- {
- withTransitions = value2->Get<bool>();
- }
-
- valuePtr = map->Find("state");
- }
-
- if( valuePtr )
- {
- Toolkit::DevelControl::State state( controlImpl.mImpl->mState );
- if( Scripting::GetEnumerationProperty< Toolkit::DevelControl::State >( *valuePtr, ControlStateTable, ControlStateTableCount, state ) )
- {
- controlImpl.mImpl->SetState( state, withTransitions );
- }
- }
- }
- break;
-
- case Toolkit::DevelControl::Property::SUB_STATE:
- {
- std::string subState;
- if( value.Get( subState ) )
- {
- controlImpl.mImpl->SetSubState( subState );
- }
- }
- break;
-
- case Toolkit::Control::Property::BACKGROUND_COLOR:
- {
- DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
- controlImpl.SetBackgroundColor( value.Get< Vector4 >() );
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND_IMAGE:
- {
- DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
- Image image = Scripting::NewImage( value );
- if ( image )
- {
- controlImpl.SetBackgroundImage( image );
- }
- else
- {
- // An empty image means the background is no longer required
- controlImpl.ClearBackground();
- }
- break;
- }
-
- case Toolkit::Control::Property::KEY_INPUT_FOCUS:
- {
- if ( value.Get< bool >() )
- {
- controlImpl.SetKeyInputFocus();
- }
- else
- {
- controlImpl.ClearKeyInputFocus();
- }
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND:
- {
- std::string url;
- const Property::Map* map = value.GetMap();
- if( map && !map->Empty() )
- {
- controlImpl.SetBackground( *map );
- }
- else if( value.Get( url ) )
- {
- // don't know the size to load
- Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( url, ImageDimensions() );
- if( visual )
- {
- controlImpl.RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
- visual.SetDepthIndex( DepthIndex::BACKGROUND );
- }
- }
- else
- {
- // The background is an empty property map, so we should clear the background
- controlImpl.ClearBackground();
- }
- break;
- }
-
- case Toolkit::DevelControl::Property::TOOLTIP:
- {
- TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip;
- if( ! tooltipPtr )
- {
- tooltipPtr = Tooltip::New( control );
- }
- tooltipPtr->SetProperties( value );
- }
- }
- }
- }
-
- /**
- * Called to retrieve a property of an object of this type.
- * @param[in] object The object whose property is to be retrieved.
- * @param[in] index The property index.
- * @return The current value of the property.
- */
- static Property::Value GetProperty( BaseObject* object, Property::Index index )
- {
- Property::Value value;
-
- Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
-
- if ( control )
- {
- Control& controlImpl( GetImplementation( control ) );
-
- switch ( index )
- {
- case Toolkit::Control::Property::STYLE_NAME:
- {
- value = controlImpl.GetStyleName();
- break;
- }
-
- case Toolkit::DevelControl::Property::STATE:
- {
- value = controlImpl.mImpl->mState;
- break;
- }
-
- case Toolkit::DevelControl::Property::SUB_STATE:
- {
- value = controlImpl.mImpl->mSubStateName;
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND_COLOR:
- {
- DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
- value = controlImpl.GetBackgroundColor();
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND_IMAGE:
- {
- DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
- Property::Map map;
- Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
- if( visual )
- {
- visual.CreatePropertyMap( map );
- }
- value = map;
- break;
- }
-
- case Toolkit::Control::Property::KEY_INPUT_FOCUS:
- {
- value = controlImpl.HasKeyInputFocus();
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND:
- {
- Property::Map map;
- Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
- if( visual )
- {
- visual.CreatePropertyMap( map );
- }
-
- value = map;
- break;
- }
-
- case Toolkit::DevelControl::Property::TOOLTIP:
- {
- Property::Map map;
- if( controlImpl.mImpl->mTooltip )
- {
- controlImpl.mImpl->mTooltip->CreatePropertyMap( map );
- }
- value = map;
- break;
- }
-
- }
- }
-
- return value;
- }
-
- void SetState( DevelControl::State state, bool withTransitions=true )
- {
- if( mState != state )
- {
- // If mState was Disabled, and new state is Focused, should probably
- // store that fact, e.g. in another property that FocusManager can access.
- mState = state;
-
- // Trigger state change and transitions
- // Apply new style, if stylemanager is available
- Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
- if( styleManager )
- {
- const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
- if( stylePtr )
- {
- for( int i=mVisuals.Count()-1; i >= 0; i-- )
- {
- mControlImpl.UnregisterVisual( mVisuals[i]->index );
- }
-
- Dali::CustomActor handle( mControlImpl.GetOwner() );
- stylePtr->ApplyVisualsAndPropertiesRecursively( handle );
- }
- }
- }
- }
-
- void SetSubState( const std::string& subStateName, bool withTransitions=true )
- {
- if( mSubStateName != subStateName )
- {
- // Get existing sub-state visuals, and unregister them
- Dali::CustomActor handle( mControlImpl.GetOwner() );
-
- Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
- if( styleManager )
- {
- const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
- if( stylePtr )
- {
- // Stringify state
- std::string stateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( mState, ControlStateTable, ControlStateTableCount );
-
- const StylePtr* state = stylePtr->subStates.Find( stateName );
- if( state )
- {
- StylePtr stateStyle(*state);
-
- // Unregister existing visuals of this substate
- const StylePtr* subState = stateStyle->subStates.Find( mSubStateName );
- if( subState )
- {
- StylePtr subStateStyle(*subState);
-
- for( Dictionary<Property::Map>::iterator iter = subStateStyle->visuals.Begin(); iter != subStateStyle->visuals.End(); ++iter )
- {
- const std::string& visualName = (*iter).key;
- Dali::Property::Index index = handle.GetPropertyIndex( visualName );
- if( index != Property::INVALID_INDEX )
- {
- mControlImpl.UnregisterVisual( index );
- }
- }
- }
-
- // Register visuals of the new substate
- const StylePtr* newSubState = stateStyle->subStates.Find( subStateName );
- if( newSubState )
- {
- StylePtr newSubStateStyle(*newSubState);
- newSubStateStyle->ApplyVisuals( handle );
- newSubStateStyle->ApplyProperties( handle );
- }
- }
- }
- }
-
- mSubStateName = subStateName;
- }
- }