+ * @brief Sets the \e autorepeating property.
+ *
+ * If the \e autorepeating property is set to \e true, then the \e togglable property is set to false
+ * but no signal is emitted.
+ *
+ * @param[in] autoRepeating \e autorepeating property.
+ */
+ void SetAutoRepeating( bool autoRepeating );
+
+ /**
+ * @return \e true if the \e autorepeating property is set.
+ */
+ bool IsAutoRepeating() const;
+
+ /**
+ * @brief Sets the initial autorepeating delay.
+ *
+ * By default this value is set to 0.15 seconds.
+ *
+ * @pre initialAutoRepeatingDelay must be greater than zero.
+ * @param[in] initialAutoRepeatingDelay in seconds.
+ */
+ void SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay );
+
+ /**
+ * @return the initial autorepeating delay in seconds.
+ */
+ float GetInitialAutoRepeatingDelay() const;
+
+ /**
+ * @brief Sets the next autorepeating delay.
+ *
+ * By default this value is set to 0.05 seconds.
+ *
+ * @pre nextAutoRepeatingDelay must be greater than zero.
+ * @param[in] nextAutoRepeatingDelay in seconds.
+ */
+ void SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay );
+
+ /**
+ * @return the next autorepeating delay in seconds.
+ */
+ float GetNextAutoRepeatingDelay() const;
+
+ /**
+ * @brief Sets the \e togglable property.
+ *
+ * If the \e togglable property is set to \e true, then the \e autorepeating property is set to false.
+ *
+ * @param[in] togglable property.
+ */
+ void SetTogglableButton( bool togglable );
+
+ /**
+ * @return \e true if the \e togglable property is set.
+ */
+ bool IsTogglableButton() const;
+
+ /**
+ * Sets the button as selected or unselected.
+ *
+ * \e togglable property must be set to \e true.
+ *
+ * Emits a Button::StateChangedSignal() signal.
+ *
+ * @param[in] selected property.
+ */
+ void SetSelected( bool selected );
+
+ /**
+ * @return \e true if the \e selected property is set and the button is togglable.
+ */
+ bool IsSelected() const;
+
+ /**