- shader = Shader::New(SHADER_WIREFRAME_VISUAL_SHADER_VERT, SHADER_WIREFRAME_VISUAL_SHADER_FRAG);
- mFactoryCache.SaveShader(VisualFactoryCache::WIREFRAME_SHADER, shader);
+ shader = mFactoryCache.GenerateAndSaveShader(VisualFactoryCache::WIREFRAME_SHADER, SHADER_WIREFRAME_VISUAL_SHADER_VERT, SHADER_WIREFRAME_VISUAL_SHADER_FRAG);