+DALI_ENUM_TO_STRING_TABLE_BEGIN( VISUAL_TYPE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, BORDER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, GRADIENT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, IMAGE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, MESH )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, PRIMITIVE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, TEXT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, N_PATCH )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, SVG )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, ANIMATED_IMAGE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, WIREFRAME )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelVisual, ANIMATED_GRADIENT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelVisual, ANIMATED_VECTOR_IMAGE )
+DALI_ENUM_TO_STRING_TABLE_END( VISUAL_TYPE )
+
+// Visual Type
+const char * const VISUAL_TYPE( "visualType" );
+
+// Custom shader
+const char * const CUSTOM_SHADER( "shader" );
+const char * const CUSTOM_VERTEX_SHADER( "vertexShader" );
+const char * const CUSTOM_FRAGMENT_SHADER( "fragmentShader" );
+const char * const CUSTOM_SUBDIVIDE_GRID_X( "subdivideGridX" );
+const char * const CUSTOM_SUBDIVIDE_GRID_Y( "subdivideGridY" );
+const char * const CUSTOM_SHADER_HINTS( "hints" );
+
+// Transform
+const char * const TRANSFORM( "transform" );
+const char * const SIZE( "size" );
+const char * const OFFSET( "offset" );
+const char * const OFFSET_SIZE_MODE( "offsetSizeMode" );
+const char * const ORIGIN( "origin" );
+const char * const ANCHOR_POINT( "anchorPoint" );
+
+// Premultipled alpha
+const char * const PREMULTIPLIED_ALPHA( "premultipliedAlpha" );
+
+// Mix color
+const char * const MIX_COLOR( "mixColor" );
+const char * const OPACITY( "opacity" );
+
+// Fitting mode
+const char * const VISUAL_FITTING_MODE( "visualFittingMode" );
+
+// Corner radius
+const char * const CORNER_RADIUS( "cornerRadius" );
+
+// Color visual
+const char * const RENDER_IF_TRANSPARENT_NAME( "renderIfTransparent" );
+
+// Image visual
+const char * const IMAGE_URL_NAME( "url" );
+const char * const ATLAS_RECT_UNIFORM_NAME( "uAtlasRect" );
+const char * const PIXEL_AREA_UNIFORM_NAME( "pixelArea" );
+const char * const WRAP_MODE_UNIFORM_NAME( "wrapMode" );
+const char * const IMAGE_WRAP_MODE_U("wrapModeU");
+const char * const IMAGE_WRAP_MODE_V("wrapModeV");
+const char * const IMAGE_BORDER( "border" );
+const char * const PIXEL_ALIGNED_UNIFORM_NAME( "uPixelAligned" );
+const char * const ANIMATED_IMAGE_URLS_NAME("urls");
+const char * const BATCH_SIZE_NAME("batchSize");
+const char * const CACHE_SIZE_NAME("cacheSize");
+const char * const FRAME_DELAY_NAME("frameDelay");
+const char * const LOOP_COUNT_NAME("loopCount");
+const char * const MASK_CONTENT_SCALE_NAME("maskContentScale");
+const char * const CROP_TO_MASK_NAME("cropToMask");
+const char * const LOAD_POLICY_NAME("loadPolicy");
+const char * const RELEASE_POLICY_NAME("releasePolicy");
+const char * const ORIENTATION_CORRECTION_NAME("orientationCorrection");
+const char * const AUXILIARY_IMAGE_NAME("auxiliaryImage");
+const char * const AUXILIARY_IMAGE_ALPHA_NAME("auxiliaryImageAlpha");
+const char * const PLAY_RANGE_NAME( "playRange" );
+const char * const PLAY_STATE_NAME( "playState" );
+const char * const CURRENT_FRAME_NUMBER_NAME( "currentFrameNumber" );
+const char * const TOTAL_FRAME_NUMBER_NAME( "totalFrameNumber" );
+const char * const STOP_BEHAVIOR_NAME( "stopBehavior" );
+const char * const LOOPING_MODE_NAME( "loopingMode" );
+const char * const IMAGE_ATLASING( "atlasing" );
+const char * const SYNCHRONOUS_LOADING( "synchronousLoading" );
+const char * const IMAGE_FITTING_MODE( "fittingMode" );
+const char * const IMAGE_SAMPLING_MODE( "samplingMode" );
+const char * const IMAGE_DESIRED_WIDTH( "desiredWidth" );
+const char * const IMAGE_DESIRED_HEIGHT( "desiredHeight" );
+const char * const ALPHA_MASK_URL("alphaMaskUrl");
+
+// Text visual
+const char * const TEXT_PROPERTY( "text" );
+const char * const FONT_FAMILY_PROPERTY( "fontFamily" );
+const char * const FONT_STYLE_PROPERTY( "fontStyle" );
+const char * const POINT_SIZE_PROPERTY( "pointSize" );
+const char * const MULTI_LINE_PROPERTY( "multiLine" );
+const char * const HORIZONTAL_ALIGNMENT_PROPERTY( "horizontalAlignment" );
+const char * const VERTICAL_ALIGNMENT_PROPERTY( "verticalAlignment" );
+const char * const TEXT_COLOR_PROPERTY( "textColor" );
+const char * const ENABLE_MARKUP_PROPERTY( "enableMarkup" );
+const char * const SHADOW_PROPERTY( "shadow" );
+const char * const UNDERLINE_PROPERTY( "underline" );
+const char * const OUTLINE_PROPERTY( "outline" );
+const char * const BACKGROUND_PROPERTY( "textBackground" );