-const char * const LIGHT_POSITION_UNIFORM_NAME( "lightPosition" );
-
-//Mesh properties
-const char * const OBJECT_URL( "objectUrl" );
-const char * const MATERIAL_URL( "materialUrl" );
-const char * const TEXTURES_PATH( "texturesPath" );
-const char * const SHADER_TYPE( "shaderType" );
-const char * const USE_MIPMAPPING( "useMipmapping" );
-const char * const USE_SOFT_NORMALS( "useSoftNormals" );
-
-//Primitive shape properties
-const char * const PRIMITIVE_SHAPE( "shape" );
-const char * const SHAPE_COLOR( "shapeColor" );
-const char * const SLICES( "slices" );
-const char * const STACKS( "stacks" );
-const char * const SCALE_TOP_RADIUS( "scaleTopRadius" );
-const char * const SCALE_BOTTOM_RADIUS( "scaleBottomRadius" );
-const char * const SCALE_HEIGHT( "scaleHeight" );
-const char * const SCALE_RADIUS( "scaleRadius" );
-const char * const SCALE_DIMENSIONS( "scaleDimensions" );
-const char * const BEVEL_PERCENTAGE( "bevelPercentage" );
-const char * const BEVEL_SMOOTHNESS( "bevelSmoothness" );