}
visual = Toolkit::VisualFactory::Get().CreateVisual( param0, param1 );
if( visual && actor && actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
{
}
visual = Toolkit::VisualFactory::Get().CreateVisual( param0, param1 );
if( visual && actor && actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
{