+ return GetFactoryCache().GetTextureManager();
+}
+
+void VisualFactory::SetBrokenImageUrl(Toolkit::StyleManager& styleManager)
+{
+ const std::string imageDirPath = AssetManager::GetDaliImagePath();
+ std::string brokenImageUrl = imageDirPath + BROKEN_IMAGE_FILE_NAME;
+ std::vector<std::string> customBrokenImageUrlList;
+
+ if(styleManager)
+ {
+ customBrokenImageUrlList = Toolkit::DevelStyleManager::GetBrokenImageUrlList(styleManager);
+ Property::Map config = Toolkit::DevelStyleManager::GetConfigurations(styleManager);
+ config["brokenImageUrl"].Get(brokenImageUrl);
+ }
+
+ // Add default image
+ mFactoryCache->SetBrokenImageUrl(brokenImageUrl, customBrokenImageUrlList);
+}
+
+Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
+{
+ if(!mFactoryCache)
+ {
+ mFactoryCache = std::unique_ptr<VisualFactoryCache>(new VisualFactoryCache(mPreMultiplyOnLoad));
+ Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
+ if(styleManager)
+ {
+ styleManager.StyleChangedSignal().Connect(mSlotDelegate, &VisualFactory::OnStyleChangedSignal);
+ Toolkit::DevelStyleManager::BrokenImageChangedSignal(styleManager).Connect(mSlotDelegate, &VisualFactory::OnBrokenImageChangedSignal);
+ }
+ SetBrokenImageUrl(styleManager);
+ }
+ return *mFactoryCache;
+}
+
+ImageVisualShaderFactory& VisualFactory::GetImageVisualShaderFactory()
+{
+ if(!mImageVisualShaderFactory)