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Support FastTrackUploading for YUV images
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
visuals
/
visual-factory-cache.h
diff --git
a/dali-toolkit/internal/visuals/visual-factory-cache.h
b/dali-toolkit/internal/visuals/visual-factory-cache.h
index
43fee4c
..
f1d9703
100644
(file)
--- a/
dali-toolkit/internal/visuals/visual-factory-cache.h
+++ b/
dali-toolkit/internal/visuals/visual-factory-cache.h
@@
-2,7
+2,7
@@
#define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H
/*
#define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H
/*
- * Copyright (c) 202
2
Samsung Electronics Co., Ltd.
+ * Copyright (c) 202
3
Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@
-93,6
+93,10
@@
public:
IMAGE_SHADER_ROUNDED_CORNER_YUV_TO_RGB,
IMAGE_SHADER_BORDERLINE_YUV_TO_RGB,
IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_TO_RGB,
IMAGE_SHADER_ROUNDED_CORNER_YUV_TO_RGB,
IMAGE_SHADER_BORDERLINE_YUV_TO_RGB,
IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_TO_RGB,
+ IMAGE_SHADER_YUV_AND_RGB,
+ IMAGE_SHADER_ROUNDED_CORNER_YUV_AND_RGB,
+ IMAGE_SHADER_BORDERLINE_YUV_AND_RGB,
+ IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_AND_RGB,
NATIVE_IMAGE_SHADER,
NATIVE_IMAGE_SHADER_ROUNDED_CORNER,
NATIVE_IMAGE_SHADER_BORDERLINE,
NATIVE_IMAGE_SHADER,
NATIVE_IMAGE_SHADER_ROUNDED_CORNER,
NATIVE_IMAGE_SHADER_BORDERLINE,
@@
-206,7
+210,7
@@
public:
/**
* @copydoc Toolkit::VisualFactory::GetPreMultiplyOnLoad()
*/
/**
* @copydoc Toolkit::VisualFactory::GetPreMultiplyOnLoad()
*/
- bool GetPreMultiplyOnLoad();
+ bool GetPreMultiplyOnLoad()
const
;
/**
* @brief Set an image to be used when a visual has failed to correctly render
/**
* @brief Set an image to be used when a visual has failed to correctly render
@@
-224,6
+228,13
@@
public:
*/
void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage = true);
*/
void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage = true);
+ /**
+ * @brief Get whether we support YUV Planes load or not.
+ *
+ * @return True if we support to load YUV Planes. False otherwise.
+ */
+ bool GetLoadYuvPlanes() const;
+
public:
/**
* Get the image atlas manager.
public:
/**
* Get the image atlas manager.
@@
-337,6
+348,8
@@
private:
Geometry mGeometry[GEOMETRY_TYPE_MAX + 1];
Shader mShader[SHADER_TYPE_MAX + 1];
Geometry mGeometry[GEOMETRY_TYPE_MAX + 1];
Shader mShader[SHADER_TYPE_MAX + 1];
+ bool mLoadYuvPlanes; ///< A global flag to specify if the image should be loaded as yuv planes
+
ImageAtlasManagerPtr mAtlasManager;
TextureManager mTextureManager;
NPatchLoader mNPatchLoader;
ImageAtlasManagerPtr mAtlasManager;
TextureManager mTextureManager;
NPatchLoader mNPatchLoader;