- Geometry mGeometry[GEOMETRY_TYPE_MAX+1];
- Shader mShader[SHADER_TYPE_MAX+1];
-
- ImageAtlasManagerPtr mAtlasManager;
- TextureManager mTextureManager;
- NPatchLoader mNPatchLoader;
- SvgRasterizeThread* mSvgRasterizeThread;
+ Geometry mGeometry[GEOMETRY_TYPE_MAX + 1];
+ Shader mShader[SHADER_TYPE_MAX + 1];
+
+ ImageAtlasManagerPtr mAtlasManager;
+ TextureManager mTextureManager;
+ NPatchLoader mNPatchLoader;
+ Texture mBrokenImageTexture;
+ SvgRasterizeThread* mSvgRasterizeThread;
+ std::unique_ptr<VectorAnimationManager> mVectorAnimationManager;
+ std::string mBrokenImageUrl;
+ bool mPreMultiplyOnLoad;