int brokenIndex = GetProperBrokenImageIndex(size);
if(GetBrokenImageVisualType(brokenIndex) == VisualUrl::N_PATCH)
{
int brokenIndex = GetProperBrokenImageIndex(size);
if(GetBrokenImageVisualType(brokenIndex) == VisualUrl::N_PATCH)
{
// Set geometry and shader for npatch
Geometry geometry = GetNPatchGeometry(brokenIndex);
Shader shader = GetNPatchShader(brokenIndex);
// Set geometry and shader for npatch
Geometry geometry = GetNPatchGeometry(brokenIndex);
Shader shader = GetNPatchShader(brokenIndex);