// which is ok, because they have a different key value range.
map.Insert( Toolkit::Visual::Property::MIX_COLOR, mImpl->mMixColor ); // vec4
map.Insert( Toolkit::Visual::Property::OPACITY, mImpl->mMixColor.a );
// which is ok, because they have a different key value range.
map.Insert( Toolkit::Visual::Property::MIX_COLOR, mImpl->mMixColor ); // vec4
map.Insert( Toolkit::Visual::Property::OPACITY, mImpl->mMixColor.a );