+
+ mImpl->mRenderer.SetProperty(DevelRenderer::Property::OPACITY, mImpl->mMixColor.a);
+
+ float preMultipliedAlpha = 0.0f;
+ if(IsPreMultipliedAlphaEnabled())
+ {
+ preMultipliedAlpha = 1.0f;
+ }
+ mImpl->mRenderer.RegisterProperty(PRE_MULTIPLIED_ALPHA_PROPERTY, preMultipliedAlpha);
+}
+
+void Visual::Base::SetMixColor(const Vector4& color)
+{
+ mImpl->mMixColor = color;
+
+ if(mImpl->mRenderer)
+ {
+ mImpl->mRenderer.SetProperty(mImpl->mMixColorIndex, Vector3(color));
+ mImpl->mRenderer.SetProperty(DevelRenderer::Property::OPACITY, color.a);
+ }
+}
+
+void Visual::Base::SetMixColor(const Vector3& color)
+{
+ mImpl->mMixColor.r = color.r;
+ mImpl->mMixColor.g = color.g;
+ mImpl->mMixColor.b = color.b;
+
+ if(mImpl->mRenderer)
+ {
+ mImpl->mRenderer.SetProperty(mImpl->mMixColorIndex, color);
+ }
+}
+
+void Visual::Base::AddEventObserver(Visual::EventObserver& observer)
+{
+ mImpl->mEventObserver = &observer;
+}
+
+void Visual::Base::RemoveEventObserver(Visual::EventObserver& observer)
+{
+ mImpl->mEventObserver = NULL;
+}
+
+void Visual::Base::ResourceReady(Toolkit::Visual::ResourceStatus resourceStatus)
+{
+ if(mImpl->mResourceStatus != resourceStatus)
+ {
+ mImpl->mResourceStatus = resourceStatus;
+
+ if(mImpl->mEventObserver)
+ {
+ // observer is currently a control impl
+ mImpl->mEventObserver->ResourceReady(*this);
+ }
+ }
+}
+
+bool Visual::Base::IsResourceReady() const
+{
+ return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY);
+}
+
+bool Visual::Base::IsSynchronousLoadingRequired() const
+{
+ return (mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING);
+}
+
+Toolkit::Visual::Type Visual::Base::GetType() const
+{
+ return mImpl->mType;
+}
+
+Toolkit::Visual::ResourceStatus Visual::Base::GetResourceStatus() const
+{
+ return mImpl->mResourceStatus;
+}
+
+Visual::FittingMode Visual::Base::GetFittingMode() const
+{
+ return mImpl->mFittingMode;
+}
+
+Visual::Base& Visual::Base::GetVisualObject()
+{
+ return *this;
+}
+
+Renderer Visual::Base::GetRenderer()
+{
+ return mImpl->mRenderer;
+}
+
+Property::Index Visual::Base::GetPropertyIndex(Property::Key key)
+{
+ Property::Index index = mImpl->mRenderer.GetPropertyIndex(key);
+
+ if(index == Property::INVALID_INDEX)
+ {
+ // Is it a shader property?
+ Shader shader = mImpl->mRenderer.GetShader();
+ index = shader.GetPropertyIndex(key);
+ if(index != Property::INVALID_INDEX)
+ {
+ // Yes - we should register it in the Renderer so it can be set / animated
+ // independently, as shaders are shared across multiple renderers.
+ std::string keyName;
+ Property::Index keyIndex(Property::INVALID_KEY);
+ if(key.type == Property::Key::INDEX)
+ {
+ keyName = shader.GetPropertyName(index);
+ keyIndex = key.indexKey;
+ }
+ else
+ {
+ keyName = key.stringKey;
+ // Leave keyIndex as INVALID_KEY - it can still be registered against the string key.
+ }
+ Property::Value value = shader.GetProperty(index);
+ index = mImpl->mRenderer.RegisterProperty(keyIndex, keyName, value);
+ }
+ }
+ return index;
+}
+
+void Visual::Base::SetupTransition(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator,
+ Property::Index index,
+ Property::Value& initialValue,
+ Property::Value& targetValue)
+{
+ if(index != Property::INVALID_INDEX)
+ {
+ if(mImpl->mRenderer)
+ {
+ if(animator.animate == false)
+ {
+ mImpl->mRenderer.SetProperty(index, targetValue);
+ }
+ else
+ {
+ if(animator.initialValue.GetType() != Property::NONE)
+ {
+ mImpl->mRenderer.SetProperty(index, initialValue);
+ }
+
+ if(!transition)
+ {
+ transition = Dali::Animation::New(0.1f);
+ }
+
+ transition.AnimateTo(Property(mImpl->mRenderer, index),
+ targetValue,
+ animator.alphaFunction,
+ TimePeriod(animator.timePeriodDelay,
+ animator.timePeriodDuration));
+ }
+ }
+ }
+}
+
+void Visual::Base::AnimateProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator)
+{
+#if defined(DEBUG_ENABLED)
+ {
+ std::ostringstream oss;
+ oss << "Visual::Base::AnimateProperty(Visual:" << mImpl->mName << " Property:" << animator.propertyKey << " Target: " << animator.targetValue << std::endl;
+ DALI_LOG_INFO(gVisualBaseLogFilter, Debug::General, oss.str().c_str());
+ }
+#endif
+
+ if(animator.propertyKey == Toolkit::Visual::Property::MIX_COLOR ||
+ animator.propertyKey == MIX_COLOR ||
+ (mImpl->mType == Toolkit::Visual::COLOR &&
+ animator.propertyKey == ColorVisual::Property::MIX_COLOR) ||
+ (mImpl->mType == Toolkit::Visual::PRIMITIVE &&
+ animator.propertyKey == PrimitiveVisual::Property::MIX_COLOR))
+ {
+ AnimateMixColorProperty(transition, animator);
+ }
+ else if(animator.propertyKey == Toolkit::Visual::Property::OPACITY ||
+ animator.propertyKey == OPACITY)
+ {
+ AnimateOpacityProperty(transition, animator);
+ }
+ else if(mImpl->mRenderer)
+ {
+ AnimateRendererProperty(transition, animator);
+ }
+}
+
+void Visual::Base::AnimateOpacityProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator)
+{
+ float targetOpacity;
+ if(animator.targetValue.Get(targetOpacity))
+ {
+ mImpl->mMixColor.a = targetOpacity;
+ }
+
+ SetupTransition(transition, animator, DevelRenderer::Property::OPACITY, animator.initialValue, animator.targetValue);
+}
+
+void Visual::Base::AnimateRendererProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator)
+{
+ Property::Index index = GetPropertyIndex(animator.propertyKey);
+ if(index != Property::INVALID_INDEX)