+ mImpl->mEventObserver = NULL;
+}
+
+void Visual::Base::ResourceReady(Toolkit::Visual::ResourceStatus resourceStatus)
+{
+ if(mImpl->mResourceStatus != resourceStatus)
+ {
+ mImpl->mResourceStatus = resourceStatus;
+
+ if(mImpl->mEventObserver)
+ {
+ // observer is currently a control impl
+ mImpl->mEventObserver->ResourceReady(*this);
+ }
+ }
+}
+
+bool Visual::Base::IsResourceReady() const
+{
+ return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY);
+}
+
+bool Visual::Base::IsSynchronousLoadingRequired() const
+{
+ return (mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING);
+}
+
+Toolkit::Visual::Type Visual::Base::GetType() const
+{
+ return mImpl->mType;
+}
+
+Toolkit::Visual::ResourceStatus Visual::Base::GetResourceStatus() const
+{
+ return mImpl->mResourceStatus;
+}
+
+Visual::FittingMode Visual::Base::GetFittingMode() const
+{
+ return mImpl->mFittingMode;
+}
+
+Visual::Base& Visual::Base::GetVisualObject()
+{
+ return *this;
+}
+
+Renderer Visual::Base::GetRenderer()
+{
+ return mImpl->mRenderer;
+}
+
+Property::Index Visual::Base::GetPropertyIndex(Property::Key key)
+{
+ Property::Index index = mImpl->mRenderer.GetPropertyIndex(key);
+
+ if(index == Property::INVALID_INDEX)
+ {
+ // Is it a shader property?
+ Shader shader = mImpl->mRenderer.GetShader();
+ index = shader.GetPropertyIndex(key);
+ if(index != Property::INVALID_INDEX)
+ {
+ // Yes - we should register it in the Renderer so it can be set / animated
+ // independently, as shaders are shared across multiple renderers.
+ std::string keyName;
+ Property::Index keyIndex(Property::INVALID_KEY);
+ if(key.type == Property::Key::INDEX)
+ {
+ keyName = shader.GetPropertyName(index);
+ keyIndex = key.indexKey;
+ }
+ else
+ {
+ keyName = key.stringKey;
+ // Leave keyIndex as INVALID_KEY - it can still be registered against the string key.
+ }
+ Property::Value value = shader.GetProperty(index);
+ index = mImpl->mRenderer.RegisterProperty(keyIndex, keyName, value);
+ }
+ }
+ return index;
+}
+
+void Visual::Base::SetupTransition(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator,
+ Property::Index index,
+ Property::Value& initialValue,
+ Property::Value& targetValue)
+{
+ if(index != Property::INVALID_INDEX)
+ {
+ if(mImpl->mRenderer)
+ {
+ if(animator.animate == false)
+ {
+ mImpl->mRenderer.SetProperty(index, targetValue);
+ }
+ else
+ {
+ if(animator.initialValue.GetType() != Property::NONE)
+ {
+ mImpl->mRenderer.SetProperty(index, initialValue);
+ }
+
+ if(!transition)
+ {
+ transition = Dali::Animation::New(0.1f);
+ }
+
+ transition.AnimateTo(Property(mImpl->mRenderer, index),
+ targetValue,
+ animator.alphaFunction,
+ TimePeriod(animator.timePeriodDelay,
+ animator.timePeriodDuration));
+ }
+ }
+ }
+}
+
+void Visual::Base::AnimateProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator)
+{
+#if defined(DEBUG_ENABLED)
+ {
+ std::ostringstream oss;
+ oss << "Visual::Base::AnimateProperty(Visual:" << mImpl->mName << " Property:" << animator.propertyKey << " Target: " << animator.targetValue << std::endl;
+ DALI_LOG_INFO(gVisualBaseLogFilter, Debug::General, oss.str().c_str());
+ }
+#endif
+
+ if(animator.propertyKey == Toolkit::Visual::Property::MIX_COLOR ||
+ animator.propertyKey == MIX_COLOR ||
+ (mImpl->mType == Toolkit::Visual::COLOR &&
+ animator.propertyKey == ColorVisual::Property::MIX_COLOR) ||
+ (mImpl->mType == Toolkit::Visual::PRIMITIVE &&
+ animator.propertyKey == PrimitiveVisual::Property::MIX_COLOR))
+ {
+ AnimateMixColorProperty(transition, animator);
+ }
+ else if(animator.propertyKey == Toolkit::Visual::Property::OPACITY ||
+ animator.propertyKey == OPACITY)
+ {
+ AnimateOpacityProperty(transition, animator);
+ }
+ else if(mImpl->mRenderer)
+ {
+ AnimateRendererProperty(transition, animator);
+ }
+}
+
+void Visual::Base::AnimateOpacityProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator)
+{
+ float targetOpacity;
+ if(animator.targetValue.Get(targetOpacity))
+ {
+ mImpl->mMixColor.a = targetOpacity;
+ }
+
+ SetupTransition(transition, animator, DevelRenderer::Property::OPACITY, animator.initialValue, animator.targetValue);
+}
+
+void Visual::Base::AnimateRendererProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator)
+{
+ Property::Index index = GetPropertyIndex(animator.propertyKey);
+ if(index != Property::INVALID_INDEX)
+ {
+ if(animator.targetValue.GetType() != Property::NONE)
+ {
+ // Try writing target value into transform property map
+ // if it's not a valid key, then it won't alter mTransform
+ Property::Map map;
+ if(animator.propertyKey.type == Property::Key::INDEX)
+ {
+ map.Add(animator.propertyKey.indexKey, animator.targetValue);
+ }
+ else
+ {
+ map.Add(animator.propertyKey.stringKey, animator.targetValue);
+ }
+
+ mImpl->mTransform.UpdatePropertyMap(map);
+ }
+
+ SetupTransition(transition, animator, index, animator.initialValue, animator.targetValue);
+ }
+}
+
+void Visual::Base::AnimateMixColorProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator)
+{
+ Property::Index index = mImpl->mMixColorIndex;
+ bool animateOpacity = false;
+
+ Property::Value initialOpacity;
+ Property::Value targetOpacity;
+ Property::Value initialMixColor;
+ Property::Value targetMixColor;
+
+ if(index != Property::INVALID_INDEX)
+ {
+ Vector4 initialColor;
+ if(animator.initialValue.Get(initialColor))
+ {
+ if(animator.initialValue.GetType() == Property::VECTOR4)
+ {
+ // if there is an initial color specifying alpha, test it
+ initialOpacity = initialColor.a;
+ }
+ initialMixColor = Vector3(initialColor);
+ }
+
+ // Set target value into data store
+ if(animator.targetValue.GetType() != Property::NONE)
+ {
+ Vector4 mixColor;
+ animator.targetValue.Get(mixColor);
+ if(animator.targetValue.GetType() == Property::VECTOR4)
+ {
+ mImpl->mMixColor.a = mixColor.a;
+ targetOpacity = mixColor.a;
+ animateOpacity = true;
+ }
+
+ mImpl->mMixColor.r = mixColor.r;
+ mImpl->mMixColor.g = mixColor.g;
+ mImpl->mMixColor.b = mixColor.b;
+ targetMixColor = Vector3(mixColor);
+ }
+
+ SetupTransition(transition, animator, index, initialMixColor, targetMixColor);
+ if(animateOpacity)
+ {
+ SetupTransition(transition, animator, DevelRenderer::Property::OPACITY, initialOpacity, targetOpacity);
+ }
+ }
+}
+
+Dali::Property Visual::Base::GetPropertyObject(Dali::Property::Key key)
+{
+ if(!mImpl->mRenderer)
+ {
+ Handle handle;
+ return Dali::Property(handle, Property::INVALID_INDEX);
+ }
+
+ // Mix color or opacity cases
+ if(key.type == Property::Key::INDEX)
+ {
+ if(key.indexKey == Toolkit::Visual::Property::MIX_COLOR || (mImpl->mType == Toolkit::Visual::COLOR && key.indexKey == ColorVisual::Property::MIX_COLOR) || (mImpl->mType == Toolkit::Visual::PRIMITIVE && key.indexKey == PrimitiveVisual::Property::MIX_COLOR))
+ {
+ return Dali::Property(mImpl->mRenderer, mImpl->mMixColorIndex);
+ }
+ else if(key.indexKey == Toolkit::Visual::Property::OPACITY)
+ {
+ return Dali::Property(mImpl->mRenderer, DevelRenderer::Property::OPACITY);
+ }
+ else if(key.indexKey == Toolkit::Visual::Transform::Property::OFFSET)
+ {
+ return Dali::Property(mImpl->mRenderer, OFFSET);
+ }
+ else if(key.indexKey == Toolkit::Visual::Transform::Property::SIZE)
+ {
+ return Dali::Property(mImpl->mRenderer, SIZE);
+ }
+ }
+ else
+ {
+ if(key.stringKey == MIX_COLOR)
+ {
+ return Dali::Property(mImpl->mRenderer, mImpl->mMixColorIndex);
+ }
+ else if(key.stringKey == OPACITY)
+ {
+ return Dali::Property(mImpl->mRenderer, DevelRenderer::Property::OPACITY);
+ }
+ else if(key.stringKey == OFFSET)
+ {
+ return Dali::Property(mImpl->mRenderer, OFFSET);
+ }
+ else if(key.stringKey == SIZE)
+ {
+ return Dali::Property(mImpl->mRenderer, SIZE);
+ }
+ }
+
+ // Other cases
+ Property::Index index = GetPropertyIndex(key);
+ if(index == Property::INVALID_INDEX)
+ {
+ if((key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::CORNER_RADIUS) || (key.type == Property::Key::STRING && key.stringKey == CORNER_RADIUS))
+ {
+ // Register CORNER_RADIUS property
+ mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius);
+ mImpl->mRenderer.RegisterProperty(CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
+
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
+
+ index = mImpl->mCornerRadiusIndex;
+ mImpl->mNeedCornerRadius = true;
+
+ // Change shader
+ UpdateShader();
+ }
+ else
+ {
+ // We can't find the property in the base class.
+ // Request to child class
+ return OnGetPropertyObject(key);
+ }
+ }
+
+ return Dali::Property(mImpl->mRenderer, index);