+ Renderer mRenderer;
+ CustomShader* mCustomShader;
+ SlotDelegate<Visual::Base>* mBlendSlotDelegate; ///< Used to own mix color animation connection
+ ResourceObserver* mResourceObserver; ///< Allows controls to observe when the visual resources are loaded and ready
+ std::string mName;
+ Transform mTransform;
+ Vector4 mMixColor;
+ Size mControlSize;
+ int mDepthIndex;
+ Property::Index mMixColorIndex;
+ FittingMode mFittingMode; //< How the contents should fit the view
+ int mFlags;
+ Toolkit::Visual::ResourceStatus mResourceStatus;