Transform();
void SetPropertyMap( const Property::Map& map );
void GetPropertyMap( Property::Map& map ) const;
void RegisterUniforms( Renderer renderer, Toolkit::Direction::Type direction );
Vector2 GetVisualSize( const Vector2& controlSize );
Transform();
void SetPropertyMap( const Property::Map& map );
void GetPropertyMap( Property::Map& map ) const;
void RegisterUniforms( Renderer renderer, Toolkit::Direction::Type direction );
Vector2 GetVisualSize( const Vector2& controlSize );