- std::string objectName; ///< An identifier of the actor or visual
- Property::Key propertyKey; ///< A property key of the property owner
- Property::Value initialValue; ///< The value to set at the start of the transition
- Property::Value targetValue; ///< The value to set or animate to
- Dali::AlphaFunction::BuiltinFunction alphaFunction;
- float timePeriodDelay;
- float timePeriodDuration;
- bool animate;
+ std::string objectName; ///< An identifier of the actor or visual
+ Property::Key propertyKey; ///< A property key of the property owner
+ Property::Value initialValue; ///< The value to set at the start of the transition
+ Property::Value targetValue; ///< The value to set or animate to
+ Dali::AlphaFunction alphaFunction;
+ float timePeriodDelay;
+ float timePeriodDuration;
+ bool animate;