- virtual void UploadComplete( bool loadSuccess, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect ) = 0;
+ virtual void UploadComplete( bool loadSuccess, int32_t textureId, TextureSet textureSet, bool useAtlasing,
+ const Vector4& atlasRect, bool preMultiplied ) = 0;