float scaleFactor; ///< The scale factor to apply to the Texture when masking
int16_t referenceCount; ///< The reference count of clients using this Texture
LoadState loadState:4; ///< The load state showing the load progress of the Texture
float scaleFactor; ///< The scale factor to apply to the Texture when masking
int16_t referenceCount; ///< The reference count of clients using this Texture
LoadState loadState:4; ///< The load state showing the load progress of the Texture
Dali::SamplingMode::Type samplingMode:3; ///< The requested SamplingMode
StorageType storageType:2; ///< CPU storage / GPU upload;
bool loadSynchronously:1; ///< True if synchronous loading was requested
Dali::SamplingMode::Type samplingMode:3; ///< The requested SamplingMode
StorageType storageType:2; ///< CPU storage / GPU upload;
bool loadSynchronously:1; ///< True if synchronous loading was requested