+ bool orientationCorrection,
+ DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad);
+
+ /**
+ * @brief Apply mask
+ * @param [in] id of the texture
+ * @param [in] pixelBuffer of the to be masked image
+ * @param [in] maskPixelBuffer of the mask image
+ * @param [in] contentScale The factor to scale the content
+ * @param [in] cropToMask Whether to crop the content to the mask size
+ * @param [in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha.
+ */
+ void ApplyMask( TextureId textureId,
+ Devel::PixelBuffer pixelBuffer,
+ Devel::PixelBuffer maskPixelBuffer,
+ float contentScale,
+ bool cropToMask,
+ DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad );