- loadState == TextureManager::NOT_STARTED ? "NOT_STARTED" : \
- loadState == TextureManager::LOADING ? "LOADING" : \
- loadState == TextureManager::LOAD_FINISHED ? "LOAD_FINISHED" : \
- loadState == TextureManager::WAITING_FOR_MASK ? "WAITING_FOR_MASK" : \
- loadState == TextureManager::MASK_APPLYING ? "MASK_APPLYING" : \
- loadState == TextureManager::MASK_APPLIED ? "MASK_APPLIED" : \
- loadState == TextureManager::UPLOADED ? "UPLOADED" : \
- loadState == TextureManager::CANCELLED ? "CANCELLED" : \
- loadState == TextureManager::LOAD_FAILED ? "LOAD_FAILED" : "Unknown"
+ loadState == TextureManager::LoadState::NOT_STARTED ? "NOT_STARTED" : \
+ loadState == TextureManager::LoadState::LOADING ? "LOADING" : \
+ loadState == TextureManager::LoadState::LOAD_FINISHED ? "LOAD_FINISHED" : \
+ loadState == TextureManager::LoadState::WAITING_FOR_MASK ? "WAITING_FOR_MASK" : \
+ loadState == TextureManager::LoadState::MASK_APPLYING ? "MASK_APPLYING" : \
+ loadState == TextureManager::LoadState::MASK_APPLIED ? "MASK_APPLIED" : \
+ loadState == TextureManager::LoadState::UPLOADED ? "UPLOADED" : \
+ loadState == TextureManager::LoadState::CANCELLED ? "CANCELLED" : \
+ loadState == TextureManager::LoadState::LOAD_FAILED ? "LOAD_FAILED" : "Unknown"