- mediump vec4 textColor = textTexture * textTexture.a;\n
- mediump float vstep = step( 0.0001, textColor.a );\n
- textColor.rgb = mix( textColor.rgb, uTextColorAnimatable.rgb, vstep * maskTexture * ( 1.0 - uHasMultipleTextColors ) );\n
+ mediump float vstep = step( 0.0001, textTexture.a );\n
+ textTexture.rgb = mix( textTexture.rgb, uTextColorAnimatable.rgb, vstep * maskTexture * ( 1.0 - uHasMultipleTextColors ) );\n