- Constraint constraint = Constraint::New<Vector4>( mImpl->mRenderer, shaderTextColorIndex, EqualToConstraint() );
- constraint.AddSource( Source( actor, mAnimatableTextColorPropertyIndex ) );
- constraint.Apply();
+ Constraint colorConstraint = Constraint::New<Vector4>( mImpl->mRenderer, shaderTextColorIndex, EqualToConstraint() );
+ colorConstraint.AddSource( Source( actor, mAnimatableTextColorPropertyIndex ) );
+ colorConstraint.Apply();
+
+ Constraint opacityConstraint = Constraint::New< float >( mImpl->mRenderer, Dali::DevelRenderer::Property::OPACITY, OpacityConstraint );
+ opacityConstraint.AddSource( Source( actor, mAnimatableTextColorPropertyIndex ) );
+ opacityConstraint.Apply();