\n
void main()\n
{\n
mediump vec2 texCoord = clamp( mix( uAtlasRect.xy, uAtlasRect.zw, vTexCoord ), uAtlasRect.xy, uAtlasRect.zw );\n
mediump vec4 textTexture = texture2D( sTexture, texCoord );\n
mediump vec4 styleTexture = texture2D( sStyle, texCoord );\n
\n
void main()\n
{\n
mediump vec2 texCoord = clamp( mix( uAtlasRect.xy, uAtlasRect.zw, vTexCoord ), uAtlasRect.xy, uAtlasRect.zw );\n
mediump vec4 textTexture = texture2D( sTexture, texCoord );\n
mediump vec4 styleTexture = texture2D( sStyle, texCoord );\n