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Rename OnStage signals and related internal changes
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
visuals
/
svg
/
svg-visual.h
diff --git
a/dali-toolkit/internal/visuals/svg/svg-visual.h
b/dali-toolkit/internal/visuals/svg/svg-visual.h
index
0d5dcf8
..
e18d5cf
100644
(file)
--- a/
dali-toolkit/internal/visuals/svg/svg-visual.h
+++ b/
dali-toolkit/internal/visuals/svg/svg-visual.h
@@
-2,7
+2,7
@@
#define DALI_TOOLKIT_INTERNAL_SVG_VISUAL_H
/*
#define DALI_TOOLKIT_INTERNAL_SVG_VISUAL_H
/*
- * Copyright (c) 201
6
Samsung Electronics Co., Ltd.
+ * Copyright (c) 201
9
Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@
-20,7
+20,7
@@
// EXTERNAL INCLUDES
#include <dali/public-api/common/intrusive-ptr.h>
// EXTERNAL INCLUDES
#include <dali/public-api/common/intrusive-ptr.h>
-#include <dali/
devel
-api/object/weak-handle.h>
+#include <dali/
public
-api/object/weak-handle.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
@@
-37,6
+37,7
@@
namespace Toolkit
namespace Internal
{
namespace Internal
{
+class ImageVisualShaderFactory;
class SvgVisual;
typedef IntrusivePtr< SvgVisual > SvgVisualPtr;
class SvgVisual;
typedef IntrusivePtr< SvgVisual > SvgVisualPtr;
@@
-61,11
+62,12
@@
public:
* And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
* And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] shaderFactory The ImageVisualShaderFactory object
* @param[in] imageUrl The URL to svg resource to use
* @param[in] properties A Property::Map containing settings for this visual
* @return A smart-pointer to the newly allocated visual.
*/
* @param[in] imageUrl The URL to svg resource to use
* @param[in] properties A Property::Map containing settings for this visual
* @return A smart-pointer to the newly allocated visual.
*/
- static SvgVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl, const Property::Map& properties );
+ static SvgVisualPtr New( VisualFactoryCache& factoryCache,
ImageVisualShaderFactory& shaderFactory,
const VisualUrl& imageUrl, const Property::Map& properties );
/**
* @brief Create the SVG Visual using the image URL.
/**
* @brief Create the SVG Visual using the image URL.
@@
-74,27
+76,28
@@
public:
* And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
* And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] shaderFactory The ImageVisualShaderFactory object
* @param[in] imageUrl The URL to svg resource to use
* @return A smart-pointer to the newly allocated visual.
*/
* @param[in] imageUrl The URL to svg resource to use
* @return A smart-pointer to the newly allocated visual.
*/
- static SvgVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl );
+ static SvgVisualPtr New( VisualFactoryCache& factoryCache,
ImageVisualShaderFactory& shaderFactory,
const VisualUrl& imageUrl );
public: // from Visual
/**
* @copydoc Visual::Base::GetNaturalSize
*/
public: // from Visual
/**
* @copydoc Visual::Base::GetNaturalSize
*/
- v
irtual void GetNaturalSize( Vector2& naturalSize )
;
+ v
oid GetNaturalSize( Vector2& naturalSize ) override
;
/**
* @copydoc Visual::Base::CreatePropertyMap
*/
/**
* @copydoc Visual::Base::CreatePropertyMap
*/
- v
irtual void DoCreatePropertyMap( Property::Map& map ) const
;
+ v
oid DoCreatePropertyMap( Property::Map& map ) const override
;
/**
* @copydoc Visual::Base::CreateInstancePropertyMap
*/
/**
* @copydoc Visual::Base::CreateInstancePropertyMap
*/
- v
irtual void DoCreateInstancePropertyMap( Property::Map& map ) const
;
+ v
oid DoCreateInstancePropertyMap( Property::Map& map ) const override
;
protected:
protected:
@@
-102,8
+105,10
@@
protected:
* @brief Constructor.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
* @brief Constructor.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] shaderFactory The ImageVisualShaderFactory object
+ * @param[in] imageUrl The URL to svg resource to use
*/
*/
- SvgVisual( VisualFactoryCache& factoryCache );
+ SvgVisual( VisualFactoryCache& factoryCache
, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl
);
/**
* @brief A reference counted object may only be deleted by calling Unreference().
/**
* @brief A reference counted object may only be deleted by calling Unreference().
@@
-113,40
+118,45
@@
protected:
/**
* @copydoc Visual::Base::DoSetProperties
*/
/**
* @copydoc Visual::Base::DoSetProperties
*/
- v
irtual void DoSetProperties( const Property::Map& propertyMap )
;
+ v
oid DoSetProperties( const Property::Map& propertyMap ) override
;
/**
/**
- * @copydoc Visual::Base::DoSetOnS
tag
e
+ * @copydoc Visual::Base::DoSetOnS
cen
e
*/
*/
- v
irtual void DoSetOnStage( Actor& actor )
;
+ v
oid DoSetOnScene( Actor& actor ) override
;
/**
/**
- * @copydoc Visual::Base::DoSetOffS
tag
e
+ * @copydoc Visual::Base::DoSetOffS
cen
e
*/
*/
- v
irtual void DoSetOffStage( Actor& actor )
;
+ v
oid DoSetOffScene( Actor& actor ) override
;
/**
* @copydoc Visual::Base::OnSetTransform
*/
/**
* @copydoc Visual::Base::OnSetTransform
*/
- virtual void OnSetTransform();
+ void OnSetTransform() override;
+
+ /**
+ * @copydoc Visual::Base::IsResourceReady
+ */
+ bool IsResourceReady() const override;
public:
/**
* @bried Apply the rasterized image to the visual.
*
public:
/**
* @bried Apply the rasterized image to the visual.
*
+ * @param[in] parsedSvg The data of parsed image.
* @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels
*/
* @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels
*/
- void ApplyRasterizedImage( PixelData rasterizedPixelData );
+ void ApplyRasterizedImage(
NSVGimage* parsedSvg,
PixelData rasterizedPixelData );
private:
private:
-
/**
/**
- * @brief Parses the SVG Image from the set URL.
- *
- * @param[in] imageUrl The URL of the image to parse the SVG from.
- */
- void ParseFromUrl( const VisualUrl& imageUrl );
+
* @brief Parses the SVG Image from the set URL.
+
*
+
* @param[in] imageUrl The URL of the image to parse the SVG from.
+
*/
+
void ParseFromUrl( const VisualUrl& imageUrl );
/**
* @bried Rasterize the svg with the given size, and add it to the visual.
/**
* @bried Rasterize the svg with the given size, and add it to the visual.
@@
-155,6
+165,12
@@
private:
*/
void AddRasterizationTask( const Vector2& size );
*/
void AddRasterizationTask( const Vector2& size );
+ /**
+ * Helper method to set individual values by index key.
+ * @param[in] index The index key of the value
+ * @param[in] value The value
+ */
+ void DoSetProperty( Property::Index index, const Property::Value& value );
// Undefined
SvgVisual( const SvgVisual& svgRenderer );
// Undefined
SvgVisual( const SvgVisual& svgRenderer );
@@
-163,11
+179,13
@@
private:
SvgVisual& operator=( const SvgVisual& svgRenderer );
private:
SvgVisual& operator=( const SvgVisual& svgRenderer );
private:
- Vector4 mAtlasRect;
- VisualUrl mImageUrl;
- NSVGimage* mParsedImage;
- WeakHandle<Actor> mPlacementActor;
- Vector2 mVisualSize;
+ ImageVisualShaderFactory& mImageVisualShaderFactory;
+ Vector4 mAtlasRect;
+ VisualUrl mImageUrl;
+ NSVGimage* mParsedImage;
+ WeakHandle<Actor> mPlacementActor;
+ Vector2 mVisualSize;
+ bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture
};
} // namespace Internal
};
} // namespace Internal