+ ImageVisualShaderFactory& mImageVisualShaderFactory;
+ Vector4 mAtlasRect;
+ VisualUrl mImageUrl;
+ VectorImageRenderer mVectorRenderer;
+ uint32_t mDefaultWidth;
+ uint32_t mDefaultHeight;
+ WeakHandle<Actor> mPlacementActor;
+ Vector2 mVisualSize;
+ bool mLoadFailed;
+ bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture