*
* The visual will parse the SVG image once it is set.
* And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
* @param[in] imageUrl The URL to svg resource to use
*
* The visual will parse the SVG image once it is set.
* And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
* @param[in] imageUrl The URL to svg resource to use