*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/devel-api/threading/conditional-wait.h>
#include <dali/devel-api/threading/mutex.h>
#include <dali/devel-api/threading/thread.h>
#include <dali/devel-api/threading/conditional-wait.h>
#include <dali/devel-api/threading/mutex.h>
#include <dali/devel-api/threading/thread.h>
#include <dali/public-api/images/pixel-data.h>
#include <dali/public-api/common/intrusive-ptr.h>
#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/rendering/texture-set.h>
#include <dali/public-api/images/pixel-data.h>
#include <dali/public-api/common/intrusive-ptr.h>
#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/rendering/texture-set.h>
* @param[in] parsedSvg The parsed svg for rasterizing.
* Note, after the task is added to the worker thread, the worker thread takes over the ownership.
* When the image is to be deleted, delete it in the worker thread by calling SvgRasterizeThread::DeleteImage( parsedSvg ).
* @param[in] parsedSvg The parsed svg for rasterizing.
* Note, after the task is added to the worker thread, the worker thread takes over the ownership.
* When the image is to be deleted, delete it in the worker thread by calling SvgRasterizeThread::DeleteImage( parsedSvg ).
- RasterizingTask( SvgVisual* svgRenderer, NSVGimage* parsedSvg, unsigned int width, unsigned int height );
+ RasterizingTask( SvgVisual* svgRenderer, NSVGimage* parsedSvg, const VisualUrl& url, float dpi, unsigned int width, unsigned int height );
* The entry function of the worker thread.
* It fetches task from the Queue, rasterizes the image and apply to the renderer.
*/
* The entry function of the worker thread.
* It fetches task from the Queue, rasterizes the image and apply to the renderer.
*/