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Fixed the ItemView already scrolled to end logic
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
visuals
/
primitive
/
primitive-visual.h
diff --git
a/dali-toolkit/internal/visuals/primitive/primitive-visual.h
b/dali-toolkit/internal/visuals/primitive/primitive-visual.h
index
04f1d3d
..
6b210bd
100644
(file)
--- a/
dali-toolkit/internal/visuals/primitive/primitive-visual.h
+++ b/
dali-toolkit/internal/visuals/primitive/primitive-visual.h
@@
-44,6
+44,8
@@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/intrusive-ptr.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/primitive-visual-properties.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/primitive-visual-properties.h>
@@
-58,6
+60,9
@@
namespace Toolkit
namespace Internal
{
namespace Internal
{
+class PrimitiveVisual;
+typedef IntrusivePtr< PrimitiveVisual > PrimitiveVisualPtr;
+
/**
* The visual which renders a simple 3D shape to the control's quad
*
/**
* The visual which renders a simple 3D shape to the control's quad
*
@@
-97,56
+102,55
@@
class PrimitiveVisual: public Visual::Base
public:
/**
public:
/**
- * @brief C
onstructor
.
+ * @brief C
reate a new primitive visual
.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] properties A Property::Map containing settings for this visual
+ * @return A smart-pointer to the newly allocated visual.
*/
*/
- PrimitiveVisual( VisualFactoryCache& factoryCache );
-
- /**
- * @brief A reference counted object may only be deleted by calling Unreference().
- */
- virtual ~PrimitiveVisual();
+ static PrimitiveVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties );
public: // from Visual
/**
public: // from Visual
/**
- * @copydoc Visual::Base::SetSize
- */
- virtual void SetSize( const Vector2& size );
-
- /**
* @copydoc Visual::Base::GetNaturalSize
*/
* @copydoc Visual::Base::GetNaturalSize
*/
- virtual void GetNaturalSize( Vector2& naturalSize )
const
;
+ virtual void GetNaturalSize( Vector2& naturalSize );
/**
* @copydoc Visual::Base::CreatePropertyMap
*/
virtual void DoCreatePropertyMap( Property::Map& map ) const;
/**
* @copydoc Visual::Base::CreatePropertyMap
*/
virtual void DoCreatePropertyMap( Property::Map& map ) const;
+protected:
+
/**
/**
- * @copydoc Visual::Base::DoSetProperty
+ * @brief Constructor.
+ *
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
*/
*/
-
virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValu
e );
+
PrimitiveVisual( VisualFactoryCache& factoryCach
e );
/**
/**
- * @
copydoc Visual::Base::DoGetProperty
+ * @
brief A reference counted object may only be deleted by calling Unreference().
*/
*/
- virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
-
-protected:
+ virtual ~PrimitiveVisual();
/**
/**
- * @copydoc Visual::Base::Do
Initialize
+ * @copydoc Visual::Base::Do
SetProperties
*/
*/
- virtual void Do
Initialize( Actor& actor,
const Property::Map& propertyMap );
+ virtual void Do
SetProperties(
const Property::Map& propertyMap );
/**
* @copydoc Visual::Base::DoSetOnStage
*/
virtual void DoSetOnStage( Actor& actor );
/**
* @copydoc Visual::Base::DoSetOnStage
*/
virtual void DoSetOnStage( Actor& actor );
+ /**
+ * @copydoc Visual::Base::OnSetTransform
+ */
+ virtual void OnSetTransform();
+
private:
//Simple struct to store the position and normal of a single vertex.
private:
//Simple struct to store the position and normal of a single vertex.
@@
-316,7
+320,6
@@
private:
Shader mShader;
Geometry mGeometry;
Shader mShader;
Geometry mGeometry;
- Vector4 mColor; //Color of shape.
Vector3 mObjectDimensions; //Dimensions of shape, scaled to be between 0.0 and 1.0.
Vector3 mSceneCenter;
Vector3 mObjectDimensions; //Dimensions of shape, scaled to be between 0.0 and 1.0.
Vector3 mSceneCenter;