- Vector3 mScaleDimensions; ///< Scale of dimensions of bevelled cube and sub-shapes.
- float mScaleTopRadius; ///< Scale of radius of top circle, to use when creating certain objects.
- float mScaleBottomRadius; ///< Scale of radius of bottom circle, to use when creating certain objects.
- float mScaleHeight; ///< Scale of height, to use when creating certain objects.
- float mScaleRadius; ///< Scale of radius, to use when creating certain objects.
- float mBevelPercentage; ///< Used to determine bevel amount when creating certain objects.
- float mBevelSmoothness; ///< Used to determine the smoothness of bevelled edges.
- int mSlices; ///< Number of slices to use when creating certain objects.
- int mStacks; ///< Number of stacks to use when creating certain objects.
-
- Toolkit::PrimitiveVisual::Shape::Type mPrimitiveType; //Shape to render, as enum.
+ Vector3 mScaleDimensions; ///< Scale of dimensions of bevelled cube and sub-shapes.
+ float mScaleTopRadius; ///< Scale of radius of top circle, to use when creating certain objects.
+ float mScaleBottomRadius; ///< Scale of radius of bottom circle, to use when creating certain objects.
+ float mScaleHeight; ///< Scale of height, to use when creating certain objects.
+ float mScaleRadius; ///< Scale of radius, to use when creating certain objects.
+ float mBevelPercentage; ///< Used to determine bevel amount when creating certain objects.
+ float mBevelSmoothness; ///< Used to determine the smoothness of bevelled edges.
+ int mSlices; ///< Number of slices to use when creating certain objects.
+ int mStacks; ///< Number of stacks to use when creating certain objects.
+
+ Toolkit::PrimitiveVisual::Shape::Type mPrimitiveType; //Shape to render, as enum.