/**
* The manager for loading Npatch textures.
* It caches them internally for better performance; i.e. to avoid loading and
/**
* The manager for loading Npatch textures.
* It caches them internally for better performance; i.e. to avoid loading and
{
std::string url; ///< Url of the N-Patch
TextureSet textureSet; ///< Texture containing the cropped image
{
std::string url; ///< Url of the N-Patch
TextureSet textureSet; ///< Texture containing the cropped image
- NinePatchImage::StretchRanges stretchPixelsX; ///< X stretch pixels
- NinePatchImage::StretchRanges stretchPixelsY; ///< Y stretch pixels
+ StretchRanges stretchPixelsX; ///< X stretch pixels
+ StretchRanges stretchPixelsY; ///< Y stretch pixels
std::size_t hash; ///< Hash code for the Url
uint32_t croppedWidth; ///< Width of the cropped middle part of N-patch
uint32_t croppedHeight; ///< Height of the cropped middle part of N-patch
std::size_t hash; ///< Hash code for the Url
uint32_t croppedWidth; ///< Width of the cropped middle part of N-patch
uint32_t croppedHeight; ///< Height of the cropped middle part of N-patch