preMultiplyOnLoad = (preMultiplyOnLoading == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD) ? true : false;
data->SetLoadedNPatchData(pixelBuffer, preMultiplyOnLoad);
}
preMultiplyOnLoad = (preMultiplyOnLoading == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD) ? true : false;
data->SetLoadedNPatchData(pixelBuffer, preMultiplyOnLoad);
}