- Devel::PixelBuffer pixelBuffer = textureManager.LoadPixelBuffer( url, Dali::ImageDimensions(), FittingMode::DEFAULT,
- SamplingMode::BOX_THEN_LINEAR, synchronousLoading,
- data, true, preMultiplyOnLoading );
+ Devel::PixelBuffer pixelBuffer = textureManager.LoadPixelBuffer(url, Dali::ImageDimensions(), FittingMode::DEFAULT, SamplingMode::BOX_THEN_LINEAR, synchronousLoading, data, true, preMultiplyOnLoading);