- observer->UploadComplete(loadSuccess, TextureManager::INVALID_TEXTURE_ID, mTextureSet, false, Vector4(), preMultiplied);
+ observer->LoadComplete(loadSuccess, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::TEXTURE, TextureManager::INVALID_TEXTURE_ID, mTextureSet, false, Vector4(), textureInformation.preMultiplied));