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- WeakHandle<Actor> mPlacementActor; ///< Weakhandle to contain Actor during texture loading
- NPatchLoader& mLoader; ///< reference to N patch loader for fast access
- VisualUrl mImageUrl; ///< The url to the N patch to load
- VisualUrl mAuxiliaryUrl; ///< An auxiliary image that can be displayed on top of the N-Patch
- std::size_t mId; ///< id of the N patch (from loader/cache)
- Devel::PixelBuffer mAuxiliaryPixelBuffer; ///< pixel buffer of the auxiliary mask image
- bool mBorderOnly; ///< if only border is desired
- Rect<int> mBorder; ///< The size of the border
- float mAuxiliaryImageAlpha; ///< The alpha value for the auxiliary image only
+ WeakHandle<Actor> mPlacementActor; ///< Weakhandle to contain Actor during texture loading
+ NPatchLoader& mLoader; ///< reference to N patch loader for fast access
+ ImageVisualShaderFactory& mImageVisualShaderFactory;
+ VisualUrl mImageUrl; ///< The url to the N patch to load
+ VisualUrl mAuxiliaryUrl; ///< An auxiliary image that can be displayed on top of the N-Patch
+ NPatchData::NPatchDataId mId; ///< id of the N patch (from loader/cache)
+ Devel::PixelBuffer mAuxiliaryPixelBuffer; ///< pixel buffer of the auxiliary mask image
+ bool mBorderOnly; ///< if only border is desired
+ Rect<int> mBorder; ///< The size of the border
+ float mAuxiliaryImageAlpha; ///< The alpha value for the auxiliary image only
+ Toolkit::ImageVisual::ReleasePolicy::Type mReleasePolicy; ///< The release policy to determine when an image should no longer be cached.