TextureSet textureSet = TextureSet::New();
mImpl->mRenderer.SetTextures( textureSet );
Image croppedImage = VisualFactoryCache::GetBrokenVisualImage();
TextureSet textureSet = TextureSet::New();
mImpl->mRenderer.SetTextures( textureSet );
Image croppedImage = VisualFactoryCache::GetBrokenVisualImage();