- map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::MESH );
- map.Insert( Toolkit::MeshVisual::Property::OBJECT_URL, mObjectUrl );
- map.Insert( Toolkit::MeshVisual::Property::MATERIAL_URL, mMaterialUrl );
- map.Insert( Toolkit::MeshVisual::Property::TEXTURES_PATH, mTexturesPath );
- map.Insert( Toolkit::MeshVisual::Property::SHADING_MODE, mShadingMode );
- map.Insert( Toolkit::MeshVisual::Property::USE_MIPMAPPING, mUseMipmapping );
- map.Insert( Toolkit::MeshVisual::Property::USE_SOFT_NORMALS, mUseSoftNormals );
- map.Insert( Toolkit::MeshVisual::Property::LIGHT_POSITION, mLightPosition );
+ map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::MESH);
+ map.Insert(Toolkit::MeshVisual::Property::OBJECT_URL, mObjectUrl);
+ map.Insert(Toolkit::MeshVisual::Property::MATERIAL_URL, mMaterialUrl);
+ map.Insert(Toolkit::MeshVisual::Property::TEXTURES_PATH, mTexturesPath);
+ map.Insert(Toolkit::MeshVisual::Property::SHADING_MODE, mShadingMode);
+ map.Insert(Toolkit::MeshVisual::Property::USE_MIPMAPPING, mUseMipmapping);
+ map.Insert(Toolkit::MeshVisual::Property::USE_SOFT_NORMALS, mUseSoftNormals);
+ map.Insert(Toolkit::MeshVisual::Property::LIGHT_POSITION, mLightPosition);