mImpl->mRenderer = Renderer::New( mGeometry, mShader );
mImpl->mRenderer.SetTextures( mTextureSet );
mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_WRITE_MODE, DepthWriteMode::ON );
mImpl->mRenderer = Renderer::New( mGeometry, mShader );
mImpl->mRenderer.SetTextures( mTextureSet );
mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_WRITE_MODE, DepthWriteMode::ON );