-static constexpr auto SHADER_TYPE_COUNT = 12u;
-VisualFactoryCache::ShaderType SHADER_TYPE_TABLE[SHADER_TYPE_COUNT] =
- {
- VisualFactoryCache::IMAGE_SHADER,
- VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER,
- VisualFactoryCache::IMAGE_SHADER_BORDERLINE,
- VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE,
- VisualFactoryCache::IMAGE_SHADER_MASKING,
- VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER_MASKING,
- VisualFactoryCache::IMAGE_SHADER_BORDERLINE_MASKING,
- VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
- VisualFactoryCache::IMAGE_SHADER_YUV_TO_RGB,
- VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER_YUV_TO_RGB,
- VisualFactoryCache::IMAGE_SHADER_BORDERLINE_YUV_TO_RGB,
- VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_TO_RGB};
+constexpr std::string_view VertexPredefines[SHADER_TYPE_COUNT]{
+ "", // VisualFactoryCache::IMAGE_SHADER,
+ "#define IS_REQUIRED_ROUNDED_CORNER\n", // VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER,
+ "", // VisualFactoryCache::IMAGE_SHADER_YUV_TO_RGB,
+ "#define IS_REQUIRED_ROUNDED_CORNER\n", // VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER_YUV_TO_RGB,
+ "", // VisualFactoryCache::IMAGE_SHADER_YUV_AND_RGB,
+ "#define IS_REQUIRED_ROUNDED_CORNER\n", // VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER_YUV_AND_RGB,
+};
+constexpr std::string_view FragmentPredefines[SHADER_TYPE_COUNT]{
+ "", // VisualFactoryCache::IMAGE_SHADER,
+ "#define IS_REQUIRED_ROUNDED_CORNER\n", // VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER,
+ "#define IS_REQUIRED_YUV_TO_RGB\n", // VisualFactoryCache::IMAGE_SHADER_YUV_TO_RGB,
+ "#define IS_REQUIRED_ROUNDED_CORNER\n#define IS_REQUIRED_YUV_TO_RGB\n", // VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER_YUV_TO_RGB,
+ "#define IS_REQUIRED_UNIFIED_YUV_AND_RGB\n", // VisualFactoryCache::IMAGE_SHADER_YUV_AND_RGB,
+ "#define IS_REQUIRED_ROUNDED_CORNER\n#define IS_REQUIRED_UNIFIED_YUV_AND_RGB\n", // VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER_YUV_AND_RGB,
+};
+constexpr VisualFactoryCache::ShaderType ShaderTypePredefines[SHADER_TYPE_COUNT]{
+ VisualFactoryCache::ShaderType::IMAGE_SHADER,
+ VisualFactoryCache::ShaderType::IMAGE_SHADER_ROUNDED_CORNER,
+ VisualFactoryCache::ShaderType::IMAGE_SHADER_YUV_TO_RGB,
+ VisualFactoryCache::ShaderType::IMAGE_SHADER_ROUNDED_CORNER_YUV_TO_RGB,
+ VisualFactoryCache::ShaderType::IMAGE_SHADER_YUV_AND_RGB,
+ VisualFactoryCache::ShaderType::IMAGE_SHADER_ROUNDED_CORNER_YUV_AND_RGB,
+};