- void LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection );
+ void LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload );
+
+ /**
+ * @brief Checks if atlasing should be attempted
+ * @return bool returns true if atlasing can be attempted.
+ */
+ bool AttemptAtlasing();