+ /**
+ * @brief Reset Renderer using empty texture
+ * For drawing empty visual, reset the renderer.
+ */
+ void ResetRenderer();
+
+ /**
+ * @brief Show broken image when image loading is failed.
+ */
+ void ShowBrokenImage();
+
+ /**
+ * @brief Remove current added fast track upload task.
+ */
+ void ResetFastTrackLoadingTask();
+
+ /**
+ * @brief Update geometry information and get the generated result.
+ *
+ * @param[in] textureId Id of texture. It will be used when we use AddOn.
+ * @param[in] createForce True if we need to create geometry forcely. False if we don't re-generate geometry.
+ * @return Generated geometry, or empty handle if we don't need to update geometry.
+ */
+ Geometry GenerateGeometry(TextureManager::TextureId textureId, bool createForce);
+