+ if(mImpl->mRenderer)
+ {
+ auto textureSet = mImpl->mRenderer.GetTextures();
+ if(textureSet && textureSet.GetTextureCount())
+ {
+ auto texture = textureSet.GetTexture(0);
+ if(texture)
+ {
+ if(mTextureSize != Vector2::ZERO)
+ {
+ naturalSize = mTextureSize;
+ return;
+ }
+ }
+ }
+ }
+