-void ImageVisual::CreateNativeImageRenderer( NativeImage& nativeImage )
-{
- Geometry geometry;
- Shader shader;
-
- std::string fragmentShader;
- const char* fragmentPreFix = nativeImage.GetCustomFragmentPreFix();
- const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename();
-
- if( fragmentPreFix )
- {
- fragmentShader = fragmentPreFix;
- fragmentShader += "\n";
- }
-
- if( mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty() )
- {
- fragmentShader += mImpl->mCustomShader->mFragmentShader;
- }
- else
- {
- fragmentShader += mImageVisualShaderFactory.GetFragmentShaderSource();
- }
-
- if( customSamplerTypename )
- {
- fragmentShader.replace( fragmentShader.find( DEFAULT_SAMPLER_TYPENAME ), strlen( DEFAULT_SAMPLER_TYPENAME ), customSamplerTypename );
- }
-
- if( !mImpl->mCustomShader )
- {
- geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
-
- shader = Shader::New( mImageVisualShaderFactory.GetVertexShaderSource(), fragmentShader );
- shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
- }
- else
- {
- geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
- shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource() : mImpl->mCustomShader->mVertexShader,
- fragmentShader,
- mImpl->mCustomShader->mHints );
- if( mImpl->mCustomShader->mVertexShader.empty() )
- {
- shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
- }
- }
-
- mImpl->mRenderer = Renderer::New( geometry, shader );
-
- //Register transform properties
- mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
-}
-
-bool ImageVisual::IsSynchronousResourceLoading() const
-{
- return mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
-}
-