+ bool loadingStatus = false;
+
+ // Remove previous loading task.
+ ResetFastTrackLoadingTask();
+
+ // Rare case. If someone call LoadTexture during fast track loading task running, (Ex : Action::RELOAD)
+ // we should remove previously added renderer now.
+ if(mRendererAdded)
+ {
+ Actor actor = mPlacementActor.GetHandle();
+ if(actor)
+ {
+ actor.RemoveRenderer(mImpl->mRenderer);
+ mRendererAdded = false;
+ }
+ }
+
+ /**
+ * @brief Check whether FastTrackUploading is avaliable or not.
+ * @return True if we can use fast track uploading feature. False otherwise.
+ */
+ auto IsFastTrackUploadingAvailable = [&]() {
+ if(mUseFastTrackUploading &&
+ mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::ATTACHED &&
+ mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED &&
+ forceReload == TextureManager::ReloadPolicy::CACHED &&
+ (mImageUrl.GetProtocolType() == VisualUrl::LOCAL || mImageUrl.GetProtocolType() == VisualUrl::REMOTE) &&
+ !synchronousLoading &&
+ !atlasing &&
+ !mImpl->mCustomShader &&
+ !(mMaskingData && mMaskingData->mAlphaMaskUrl.IsValid()))
+ {
+ return true;
+ }
+ else if(mUseFastTrackUploading)
+ {
+ DALI_LOG_DEBUG_INFO("FastTrack : Fail to load fast track. mUrl : [%s]%s%s%s%s%s%s%s%s\n",
+ mImageUrl.GetUrl().c_str(),
+ (mLoadPolicy != Toolkit::ImageVisual::LoadPolicy::ATTACHED) ? "/ mLoadPolicy != ATTACHED" : "",
+ (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::DETACHED) ? "/ mReleasePolicy != DETACHED" : "",
+ (forceReload != TextureManager::ReloadPolicy::CACHED) ? "/ forceReload != CACHED" : "",
+ (!(mImageUrl.GetProtocolType() == VisualUrl::LOCAL || mImageUrl.GetProtocolType() == VisualUrl::REMOTE)) ? "/ url is not image" : "",
+ (synchronousLoading) ? "/ synchronousLoading" : "",
+ (atlasing) ? "/ atlasing" : "",
+ (mImpl->mCustomShader) ? "/ use customs shader" : "",
+ (mMaskingData && mMaskingData->mAlphaMaskUrl.IsValid()) ? "/ use masking url" : "");
+ }
+ return false;
+ };
+
+ if(IsFastTrackUploadingAvailable())
+ {
+ // Enable PremultipliedAlpha first.
+ EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);